A psychic offers to contact Judson's old friend Cap. A team of rogue hunters led by Kincaid follow them with the advantage they have an in with the local government official. We find out Andro and Kincaid are in cahoots and Andro plants an artifact on the ship to get Judson's permit revoked and Kincaid in charge of the ship. The team figures out Andro is a fake and stage a fight so Mac can get on board, get them on board, and reposition the ship with the aid of a fake island.